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Balancing A Melee Fighter In An FPS - Blizzard's Struggle To Nerf Doomfist | Overwatch

Originals·February 2020·By Akshon Media
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In Patch 1.44's first iteration, Blizzard tested out some big nerfs to Doomfist with his Uppercut's recovery time going up to 0.5 seconds. The initial reaction to this tentative update was met with negativity as the change impacted the character's overall theme as a melee combo hero with many mentioning that he felt "clunky".

Thankfully the changes didn't go through in full onto the live client, but this did raise the question of how should Doomfist be balanced in the future and for us to take a look at his kit as well as Blizzard's struggle to balance this hero.

We would like to thank the Doomfist mains community for contributing their clips and input to this video.

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