The Online Future Of Fighting Games - Overcoming Bad Netcode
As a genre, fighting games, in general, emphasize fast inputs in conjunction with the ability to read and react to your opponents on the fly.
Given the variance in network quality from user to user, online play has traditionally been an issue with many preferring to practice and compete against others in-person.
However, with the world on lockdown, the fighting game scene has been forced to find alternative solutions, one of which being Parsec, a remote access tool that allows users to connect and play with others online.
Just how has Parsec been put to use during these restrictive times and how has it helped keep various fighting game communities alive?
Chapters
0:00 <Untitled Chapter 1>
1:11 Parsec
1:57 The Fighting Game Community
4:55 Killer Instinct
6:06 Marvel vs Capcom 3
6:28 Mvc3
8:17 Dragon Ball Fighters
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