The Battle Royale That Came Too Late? - What Happened To Hyper Scape
After coming out with an ambitious marketing campaign, Hyper Scape, Ubisoft's entry into the battle genre, appeared to have the potential for greatness.
However, fast forward a few months and you'll find that the game has lost many of its players and only pulls in a couple hundred viewers on Twitch.
Did the game come out too late into a saturated market or perhaps it was the developers who dropped the ball? In today's video, we will dive into Hyper Scape and take a look at some of the reasons behind the fall of Ubisoft's attempt at a battle royale.
Chapters
0:00 <Untitled Chapter 1>
4:34 Twitch Integration
6:53 Genre Fatigue
8:06 Skill-Based Matchmaking
10:20 Rainbow Six Siege
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