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Iconic Speedrunning Moves That Changed Gaming

Originals·August 2024·By Akshon Media
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Short answer: Speedrunning's most iconic moves—like Super Mario 64's backwards long jump, bunny hopping in Source Engine games, Halo 2's sword flying, and Ocarina of Time's wrong warp—fundamentally transformed how players interact with games by exploiting glitches and physics engines, reshaping competitive play and speedrunning communities.

Speedrunning has produced some of the most mind-blowing discoveries in gaming history. These iconic speedrunning moves didn't just shave seconds off world records—they fundamentally transformed how players interact with their favorite games. From glitches that developers never anticipated to techniques that exploit physics engines, these breakthroughs defined entire communities and continue to shape competitive play today.

The Backwards Long Jump That Started It All

When you mention iconic speedrunning moves, Super Mario 64's backwards long jump (BLJ) is the glitch that changed everything. This technique isn't just famous—it's the discovery that proved speedrunning could be legitimate competitive play. Players found that by repeatedly jumping backwards on slopes, they could accumulate momentum with no speed cap in the negative direction, turning Mario into what speedrunners call "an intercontinental ballistic missile."

The backwards long jump unlocked impossible paths through the game. It let runners skip the Endless Stairs by building enough speed to phase through invisible checkpoints. Within years, players reduced the star requirement from 70 to zero, completely rewriting how the game could be completed. This single technique became the blueprint for discovering glitches in 3D games.

Bunny Hopping: The Source Engine Foundation

If the backwards long jump defined 3D speedrunning, bunny hopping became the heartbeat of first-person shooter speedruns. Originating in Quake, this technique appears in Half-Life, Portal, Left 4 Dead, and Counter-Strike. The bunny hopping method works by gaining air momentum through strafing and jumping on the first possible frame, tricking the game into maintaining speed that should be impossible.

Speedrunners bind jump to mouse scroll wheels for consistency. In Half-Life 2, developers capped forward velocity at just under 400 units—but forgot to cap backwards movement, allowing speeds ten times higher. Counter-Strike took bunny hopping further, spawning entire mini-games and obstacle courses around the technique.

Sword Flying and the Halo 2 Revolution

Halo 2's sword flying exploits the energy sword's lunge mechanic. By swapping weapons and reloading within a two-frame window, players trigger the lunge at impossible distances. This technique revolutionized Halo 2 speedrunning until 2005, when a system update patched it from multiplayer. Remarkably, in 2018, 343 Industries reintroduced sword flying in Halo 2 Anniversary Edition, revitalized the speedrunning scene and opened entirely new routes.

The Wrong Warp That Changed Everything

Ocarina of Time's Gondor wrong warp might be speedrunning's most revolutionary discovery. By dying at the exact frame you defeat a boss and manipulating the game's cutscene timer, runners warp to unintended locations—even straight to Ganon's Castle. When this glitch was discovered in 2012, it invalidated over a decade of optimization. Every runner had to master this frame-perfect glitch to remain competitive, reshaping the speedrunning landscape forever.

These iconic speedrunning moves represent the creativity and technical skill driving the community forward. Watch the full video to see these techniques in action and understand the physics behind each legendary discovery.

Frequently asked questions

What is a backwards long jump in Super Mario 64?
A backwards long jump (BLJ) is a glitch where Mario repeatedly jumps backwards on a slope to accumulate momentum without a speed cap. This lets runners skip normally required stars and complete the game with zero stars, fundamentally changing how Mario 64 speedruns are optimized.
How does bunny hopping work in speedrunning?
Bunny hopping maintains momentum between jumps by jumping on the first possible frame after landing, tricking the game into thinking your character never touched the ground. This technique originated in Quake and became essential for Half-Life, Portal, and Counter-Strike speedruns.
What is sword flying in Halo 2?
Sword flying exploits the energy sword's lunge mechanic by swapping weapons and reloading within a two-frame window, triggering lunges at impossible distances. This technique revolutionized Halo 2 speedrunning until being patched in 2005, then reintroduced by developers in 2018.
What is a wrong warp in Ocarina of Time?
A wrong warp is a glitch that warps Link to unintended locations by dying at specific frames during boss battles while manipulating cutscene timers. The Gondor wrong warp skips to Ganon's Castle, invalidating 14 years of speedrunning optimization when discovered in 2012.
Why do speedrunners bind jump to their mouse scroll wheel?
Binding jump to scroll wheel allows speedrunners to spam jumps consistently while airborne, ensuring they jump on the first possible frame every time. This is crucial for techniques like bunny hopping that require frame-perfect inputs for success.
How did discovering these iconic speedrunning moves change the community?
Each discovery—from BLJ to wrong warps—forced speedrunners to completely relearn routes and strategies. These finds proved that games contain hidden possibilities, sparking ongoing searches for new glitches and establishing speedrunning as a legitimate competitive community.

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